All other Motives function like they do for normal Sims.
Vampires will receive a positive 15 "Night Vigor" moodlet after dark, but they still need to sleep.
Vampires have a number of special traits and abilities which set them apart from normal Sims and from the vampires of The Sims 2: Nightlife.
They have a pale, slightly glowing skin tone, fangs, glowing eyes, and the optional neck tattoo from the Sims clothing accessories.
The vampire will also refuse if there are more than 3 non-vampire Sims within a room.
When a Sim is bitten after the interaction "Ask to Turn" or if the vampire "Offers to Turn" the Sim, the Sim will receive the "Unusual Blemish" moodlet for the next 3 days.
At the end, the Sim will be engulfed in a spiraling cloud of red mist and bats, and perform the action "Complete Metamorphosis." Vampire ghosts can turn living Sims into vampires, but a ghost cannot be turned into a vampire.Babies, toddlers, children, and teenagers cannot be cured by drinking the antidote until they are young adults.As toddlers, they will learn from their educational toys at a very fast rate, and get a small head start in learning Logic and Music (Depending on the level the toddler finished with his/her toy xylophone, as a teenager or older, when he/she plays an instrument, their skill on the instrument will be the same) but learn talking, walking, and potty training at the regular rate.0,recommended Playlist=video Details.recommended Video Playlist